Friday, June 6, 2014

Prototype Pattern in Java

Simple Note

From reference:
The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to:
* avoid subclasses of an object creator in the client application, like the abstract factory pattern does.
* avoid the inherent cost of creating a new object in the standard way (e.g., using the 'new' keyword) when it is prohibitively expensive for a given application.


Run to test.

There are several default membership packages of a gym and you can always talk to salesmen to obtain a customized package that better for you.


Prototype pattern

Design patterns in the test of time: Prototype

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